![]() Trobbiani developed Hacknet over the course of three years in the spare time from his job developing military simulation software. Via: Gamasutra - Hacknet Grosses More Than Au$650,000 This is counter-balanced by the parallel increase of the system’s complexity, thus holding players’ attention.Īnother unique merit of Hacknet is the choice of creating an “unbroken” immersion experience - you as individual interacting with a computer program all along, demonstrating that any subject, no matter how abstract, can be integrated into good game design and engaging gameplay suitable for any player type. The metric system is indeed quite intelligent, involving verification of usability and knowledge acquisition: each mission works as a gate that is only opened as the player demonstrates the required skills to pass through, becoming a more “powerful” hacker. With no explicit reference to what is being learned, the developer enables players to undergo a valuable learning experience, actively “constructing” knowledge around real working terminals and “languages” that interact with the world in a plethora of life-like situations, while building players’ confidence to deal with complex software problem-solving. Hacknet’s central idea of creating a Serious Game to test and experience the potential vulnerability of computer systems, interfaces and networks is greatly articulated. In addition, innovative tutorialization has been introduced to teach these complex skills faster. The game’s primary goal is providing a context to learn more about computer systems, terminals, interfaces and networks, and use that knowledge to exploit flaws in presented systems to progress. Don't be reckless though - it's more real than you think. Hacknet has no protagonist, other than the person using it. You stand in for no one, as most games have you do - play for yourself, make your own decisions, and see the world react - if you're leaving a trace that is. ![]() ![]() ![]() Using real UNIX commands and abstractions of real hacking processes, players dive down a rabbit hole as they follow the instructions of a recently deceased hacker, whose death may not have been the accident the media reports. ![]() In the game, you'll be doing "real hacking". Hacknet is an immersive, terminal-based hacking game for PC with a fully internally-consistent network simulation and an interface so real you shouldn't play it in an airport. Hacknet, created by Adelaide-based developer Matt Trobbiani-aka Team Fractal Alligator-was selected as a finalist in the 2015 Serious Games Showcase and Challenge in the Student Category. ![]()
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